package core.manager.sceneManager
{
	public interface ISceneManager
	{
		function gotoScene(toId:int):Boolean;
		function dispacherSceneChangeInitEvent(id:int):void;
		function dispacherJustBeforeCompleteEvent(id:int):void;
		function dispacherChangeCompleteEvent(id:int):void;
		function addEventListener(type:String, listener:Function, useCapture:Boolean=false, priority:int=0, useWeakReference:Boolean=false):void;
		function removeEventListener(type:String, listener:Function, useCapture:Boolean=false):void;
	}
}